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Mouse acceleration fallout 3
Mouse acceleration fallout 3









mouse acceleration fallout 3
  1. MOUSE ACCELERATION FALLOUT 3 UPDATE
  2. MOUSE ACCELERATION FALLOUT 3 PC

PC Xbox 360 PlayStation 3 Prevent issue during the Finding the Garden of Eden quest where player would fade to black, instead of Raven Rock, while in combat with a follower.PC Xbox 360 PlayStation 3 Fixed rare instance where Dad would have no valid dialogue during The Waters of Life quest.PC Xbox 360 PlayStation 3 Fixed infinite caps exploit in Strictly Business quest.

mouse acceleration fallout 3

PC Xbox 360 PlayStation 3 In The American Dream quest, fixed specific issue which prevented the player from accessing their belongings in the locker by the door if they left the room first.

mouse acceleration fallout 3

  • PC Xbox 360 PlayStation 3 For the Big Trouble in Big Town quest, the broken protectrons in Big Town become active at the proper time.
  • PC Xbox 360 PlayStation 3 In The Waters of Life quest, the Citadel gate will open properly if the player fast travels away after exiting the Taft Tunnels but before reaching the Citadel gate with Doctor Li.
  • PC Xbox 360 PlayStation 3 Fixed an issue where the distress message would occasionally not play in Trouble on the Homefront.
  • PC Fixed several instances where quest item stayed in inventory permanently after completing quests.
  • PC Xbox 360 PlayStation 3 Fixed crashes related to repeatedly equipping and dropping clothing and armor into the world.
  • PC Xbox 360 PlayStation 3 Fixed occasional issue where the controller would stop working properly.
  • PC Xbox 360 Prevent non-player characters from inadvertently dying from falling.
  • PC Xbox 360 PlayStation 3 Fixed occasional crash after scoring a critical hit in the head with a Railway Rifle.
  • PC Xbox 360 PlayStation 3 The Mister Sandman perk no longer works with any children in the game.
  • PC Fixed issue where SLI mode was not properly detected with nvidia graphics cards.
  • PC Xbox 360 PlayStation 3 Fixed rare issue where player would fall through the floor while in V.A.T.S.
  • PC Xbox 360 PlayStation 3 Fixed rare crashes while loading and saving games.
  • PC While using a 360 controller, the lockpick menu now rumbles properly.
  • PC Xbox 360 PlayStation 3 Fixed rare crash with fighting non-player characters with corrupted data.
  • PC Xbox 360 PlayStation 3 Fixed rare issue with getting stuck in V.A.T.S.
  • PC Xbox 360 Fixed issue where multiple followers would occasionally not load into an interior.
  • PC Xbox 360 PlayStation 3 Player no longer gets stuck in level up menu if their skills are maxed out.
  • PC Xbox 360 PlayStation 3 Using Radaway from the Pip-Boy's Status Menu repeatedly no longer crashes the game.
  • MOUSE ACCELERATION FALLOUT 3 UPDATE

    PC Xbox 360 PlayStation 3 Fixed issue where quest objectives would occasionally not update properly due to talking activators, intercoms and conversations.PC Xbox 360 PlayStation 3 Fixed rare load/save issues that would cause non-player characters to behave incorrectly.PC PlayStation 3 Fixed issue where the haircut menu would occasionally not appear properly.PC Xbox 360 PlayStation 3 Fixed rendering issue with the Gatling Laser gun's tracers.PC PlayStation 3 Fixed issue where dead non-player characters would occasionally come back to life.Lucky Harith, still disappear due to non-bug related matters). PC Xbox 360 PlayStation 3 Fixed issue where certain non-player characters would occasionally disappear from the game (Actually only partially fixed this issue as a number of non-player characters, i.e.PC PlayStation 3 Friendly or neutral non-player character health bars, when taking damage, no longer flicker repeatedly.PC Fixed occasional crashes during loading and waiting.PlayStation 3 Friends notification no longer causes the game to pause.PC Xbox 360 PlayStation 3 Added ability to remap your V.A.T.S.One option might be to set it to 2 and turn off VSYNC, or just use an FPS limiter. However if you can't push 60 frames consistently and you don't have adaptive sync, you may notice big jumps in performance if it drops. Be warned if you don't and you uncap the frame rate and have a system able to get very high frames). (but that's assuming people follow the instruction to force VSYNC on. This is where VSYNC comes in, as it will 'cap' your frame rate to 60 (or your monitors refresh-rate more specifically: I said 60 as 60hz is the most common) anyway, so I suppose setting it to 2 or 0 will have much the same effect. Setting it to 0 could give you weird in game issues (physics) since Bethesda's game engines are known to suffer from high frame rates in this regard. Bethesda recommended we change it to a value of 2 if using a 120hz monitor. I believe but would have to check, for 60 and 120).

    mouse acceleration fallout 3

    Could be wrong.Īlso setting iPresentalInterval to 0 disables the FPS limiting (other values of 1 and 2 are. so I don't think anyone will notice any effect in Fallout 4. Setting triple buffer options is for OpenGL. Although I do appreciate your efforts to help people, and this is in no way a negative reflection on you, but you might also explain what some of that does.











    Mouse acceleration fallout 3